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- #What do i need nvidia physx for drivers#
- #What do i need nvidia physx for driver#
- #What do i need nvidia physx for Patch#
- #What do i need nvidia physx for pro#
- #What do i need nvidia physx for software#
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When you are on non-ideal hardware, code can branch into a "low-quality" mode, for example. I was wondering if * maybe* PhysX was slightly crippled when running without Nvidia hardware. Anyway, the thought behind my question is. That's an iClone restriction, (probably for performance reasons, I suspect) not an Nvidia PhysX restriction. Reallusion limits it to 16 active collision shapes on an avatar. Just for fun, I tried attaching an additional object to the avatar to wee what would happen, but that's off-topic. Laptop - Windows 10, MSI GS63VR STEALTH-252, 16GB RAM, GTX 1060 (6GB), 256GB SSD and 1TB HDDĬollision shapes on avatars are extremely limited.
#What do i need nvidia physx for pro#
Desktop (homebuilt) - Windows 10, Ryzen 9 3900x CPU, GTX 1080 GPU (8GB), 32GB RAM, Asus X570 Pro motherboard, 2TB SSD, terabytes of disk space, dual monitors. But I'd be happy to blame it on the card. If I should expect the exact same results with my AMD card, then I'll start another thread about the issues I encountered. The shawl is supposed be light and fluttery, like gauze. The dress behaves okay, but it is a heavier cloth. I tried numerous changes to the relevant cloth and avatar settings, but never got satisfactory results. will you get the exact same rendering results with an AMD card as an Nvidia card? I put a shawl on a character, and in spite of proper collision shapes on the avatar (turned On), the cloth tends to go through the arms a lot.
#What do i need nvidia physx for Patch#
I’m pretty sure as soon as NV releases a DX 10.1 part a new patch will magically arrive again.Īrkham Asylum (TWIMTBP): Ati tested in house that by changing the hardware id of their video card to Nvidia the in game AA option was enabled and provided better performance than using the CP override.Other than performance (rendering speed), is there any "quality" difference if you have an Nvidia or AMD card when using the PhysX engine? For example, soft cloth/hair. Riiiight.Īssassin’s Creed (TWIMTBP): The “bug” as far as I know is that some dust particles aren’t rendered.
#What do i need nvidia physx for driver#
SLI: SLI actually worked on Intel platforms at first without issue, but then after certain driver it magically now required special logic to work. I don’t blame nvidia for working close to the developers (that’s probably why performance is usually higher on NV cards at release and generally need less driver updates to fix games), but when you start removing features when a non nvidia hardware is detected its a different matter altogether. When the games that have issue running in Ati hardware also show a giant TWIMTBP at the start of the game you might get suspicious. If developers live in a vacuum, then yes all points would lead to a developer choice. We’ll try to poke around for more details.
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After all, members of the NGOHQ forums claim using Nvidia cards for PhysX in Radeon-powered systems works just fine with pre-186 drivers. The second claim is understandable, but the first sounds a little hard to believe. He also noted that Nvidia would rather not provide validation and support for its competitors’ products. Ujesh Desai, the company’s GeForce General Manager, confirmed the limitation, but he blamed technology and compatibility hurdles for the move. Since we’re attending the ongoing GPU Technology Conference in San Jose, California, we brought up the matter with Nvidia. Microsoft removed that limitation in Windows 7’s WDDM 1.1 spec.
#What do i need nvidia physx for drivers#
Also, it mainly concerns folks running Windows 7 (either in pre-release form or otherwise), since Windows Vista’s Windows Display Driver Model 1.0 specification doesn’t support running multiple GPUs with different drivers simultaneously. The limitation applies to GeForce 186 and newer driver releases. I’m sorry for any inconvenience caused but I hope you can understand.
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For a variety of reasons – some development expense some quality assurance and some business reasons NVIDIA will not support GPU accelerated Physx with NVIDIA GPUs while GPU rendering is happening on non- NVIDIA GPUs. NVIDIA performs extensive Engineering, Development, and QA work that makes Physx a great experience for customers. Nvidia supports GPU accelerated Physx on NVIDIA GPUs while using NVIDIA GPUs for graphics.
#What do i need nvidia physx for software#
Physx is an open software standard any company can freely develop hardware or software that supports it. Hoping to grab a new Radeon HD 5850 and use an old GeForce to accelerate PhysX effects in games? Too bad newer Nvidia drivers won’t let you use hardware PhysX acceleration unless you’re using a GeForce for graphics, too.Ī member of the NGOHQ forums first broke the story a few weeks back, quoting the following explanation from Nvidia’s Customer Care department:
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